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The Sim City Story - How it all started...

this article is taken from SimCity.com

Maxis

In 1989, when MaxisTM debuted its flagship SimCityTM, the company set a new standard for top-quality entertainment, using advanced simulation technologies to deliver challenging fun through creativity, exploration and depth of play. With that debut, Maxis tapped a seemingly unquenchable thirst for its innovative Sim family of products. Players around the world have purchased more than seven
million copies in the Sim line including SimCity ClassicTM, SimCity 2000TM, SimEarthTM, SimAntTM, SimFarmTM and SimTowerTM. Maxis' 100 employees are based in Walnut Creek, California. Maxis is a division of Electronic ArtsTM.

The SimCity Story

It began with a chance meeting between Jeff Braun and Will Wright at a pizza party in 1987. Jeff heard about a simulation Will was working on, a "toy" for personal computers that allowed players to design, build and rule a city of
their dreams. Jeff agreed to fund development of the game, which they called SimCity, and Maxis was born. The first major hurdle was to get a company
to license it. No one was interested in a game that could not be won or lost.

Did they throw in the towel? Not a chance. Working out of Jeff's apartment, Jeff, Will, a small group of programmers and a writer launched SimCity in 1989. The response was immediate and phenomenal; there had never been anything like it and game lovers ate it up. In fact, their appetite was voracious. During the eight years since its release, SimCity Classic and SimCity 2000 have sold nearly six million units to become one of the best selling computer games of all time. What's more, SimCity and SimCity 2000 formed the basis for over a dozen SimGames for gamers of all shapes and sizes to the tune of more than a million units.

Growth and development followed each other, and Maxis became a leader in its field. In 1997, Maxis merged with Electronic Arts, the world's leader in interactive entertainment software (NASDAQ: ERTS). Since its days in Jeff's apartment, Maxis has remained dedicated to development of software products that engage and entertain, and encourage exploration, learning and creativity. The company consistently excels in adapting advanced technologies to create accurate simulations of natural, human-made and imaginary environments. Maxis is currently developing the next generation in the SimCity line - SimCity 3000TM -- for release in January 1999 and is working on a number of other simulation titles.

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