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SIM
3000 - Introduction, cheats and hints. |
Introduction:
With SimCity 3000,you have more power than ever before to build and
control your city! Recreate your version of the world's greatest cities using landscapes
such as San Francisco or Berlin and landmark buildings like the Empire State Building or
Big Ben. To put your stamp on your city, create your own unique buildings using the
SimCityTM Building Architect Tool. Then zoom in close to your metropolis as it comes to
life with people and traffic in living color and full 3D sound. All new missions and cool
disasters test your abilities to run your city or even destroy it. For more challenge,
negotiate and barter with neighboring cities to strengthen your metropolis.SimCity 3000,
the city is yours.
Simcity 3000 features new technology and a myriad of gameplay improvements to make it a
true next-generation product.First off,the game now allows you to view your city from any
angle,as they have gone to true 3d graphics.You'll be able to view everything from high
above the city or zoom down to city level to find out what exactly what's going on with
your SimCitizens.A dynamic rendering system has been developed to allow the game to scale
to different machine speeds(it adjust detail count on all objects),and the buildings are
designed to allow numerous variations,making for a more dynamic city environment.
At street level,players will receive their feedbacks on how they're doing in the game.If
your SimCitizens are mugging each other,you have a crime problem and need to increase the
police patrols.If you see a lot of traffics,it may be time for some public transportation
or more roads.You'll be able to query pedestrians. who will complain or compliment you.
On the simulation front,you will now be able to control each building on an individual
basis,with each having its own microsimulator,allowing you to fine-tune everything from
rent to patrol routes for your SimCops.New City Service Agents are intelligent and will be
able to manage their departments,meaning you won't be force to micromanage every building
in the game.You will also be able to place specific building types in zoned areas,so there
will be no more bulldozing churches(hey,you know you did it)
Though the game is not going to be a multiplayer,Maxis has designed it to accept modules
and plug-ins that will be available online.You may be able to download new scenarios or
additional buildings,some for free and some may cost money(or maybe you'll subscribe to
the game for a year)
System Requirements:
Pentium/PowerPC 166MHz or equivalent, 32MB RAM, 2MB video card (for
16 bit color), 4X CD-ROM, mouse
Recommended (estimated):
Fast 2D 4MB video card, 200MHz+ CPU, 4X CD-ROM
Estimated price
$49.95 retail; $45 street
Cheats
While in the simulator, press [Ctrl] + [Alt] + [Shift]
+ C.Then a prompt box with a flashing cursor will appear in the top left corner of the
screen.Type one of the following codes and press [Enter] to activate the cheat.
i am weak |
All
buildings,utilities,zoning,transportation,planting trees and creating surface water become
free. |
i love red tape |
Description of city hall becomes"Miles and Miles
of Red Tape".Also,date is set back to the year 1900. |
call cousin Vinnie |
A new petitioner item will appear in the Meet
window,announcing a "Local Fundraising Event."This "businessman" will
offer you some cash,no questions asked.Should you choose to accept his offer,you'll notice
a little extra cash in your coffers --but will you still respect yourself? |
zyxwvu |
This code isn't available to just anybody,you have to
prove your integrity first.Use the "call cousin Vinnie" cheat and refuse his
immoral offer.Then use the "zyxwvu" cheat and the beautiful SimCity Castle will
appear in your Rewards menu.In addition to looking cool,the castle boosts land
value,aura,and does other wonderful things to the surrounding area. |
garbage in, garbage out |
All garbage buildings become available,no matter what
year. |
power to the masses |
All power buildings become available,no matter what
year. |
water in the desert |
All water buildings become available,no matter what
year. |
power to the masses |
All power plants become available,no mater what year. |
water in the desert |
All water facilities become available,no matter what
year. |
pay tribute to your king |
All rewards and opportunities become available,except
for the GigaMall and casino. |
let's make a deal |
All of your petitioners that you have connections to
start making deals with you. |
stop forcing advice |
Makes advisors stop advising. |
salt on |
Turns all the water in your city into salt water. |
salt off |
Turns all the water in your city into fresh water. |
terrain one up |
Raises all terrain 1 tile.NOTE: Destroys city,use
before building! |
terrain one down |
Lowers all terrain 1 tile.NOTE: Destroys city,use
before building! |
terrain ten up |
Raises all terrain 10 tiles.NOTE: Destroys city,use
before building! |
terrain ten down |
Lowers all terrain 10 tiles.NOTE: Destroys city,use
before building! |
Below are some of the mayor rewards in Simcity 3000.
Mayor's House-Population of 5,000
Lighthouse-Population of 15,000
City Hall-Population of 20,000
County Courthouse-Population of 25,000
Statue-Population of 35,000
Military Base-Population of 80,000
Theme Park-Population of 80,000
Spaceport (the big one =) More than 50 Airport Tiles, Year 2050+ |
Medical
Institute-Population of 80,000
Year 2000+ Defense Contractor Military Base in City
Arts Center-Population of 100,000
Country Club-Population of 125,000
Stock Exchange-Population of 200,000 More than §50,000
National Park-More than 35 Park Tiles
University-EQ higher than 105
Science Center-EQ higher than 135 Year 2000+
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Hints
Brand new strategy guide by Gamespot.Click
here.
A very good site capable of answering your enquiries.Press here.
FAQ's:
Q. What are the key differences between SimCity 2000 and SimCity 3000?
A. We're giving experienced SimCity players a whole raft of new options in SimCity 3000.
First, you're going to be able to zoom in closer to your cities like never before. In
fact, you'll be able to get in so close, you'll be able to see individual pedestrians and
vehicles. There are over 350 3-D rendered buildings (compared to about 80 in SimCity
2000). We've added a medium level of density for commercial, industrial and residential
zoning. Strategically, one new area to explore is making deals with neighboring cities.
Become the local power resource, or water baron, or even the biggest garbage disposal
service in the area. On the flip side, outsource all of these if as Mayor you want the
most pristine city possible. Occasionally, you may even find your city to be a proposed
site for new business development, as Mayor, you weigh the pros and cons and set your city
on a new path based on your decisions. The hard core SimCity fan will be looking for the
little details too. For example, plop a hospital into your community and you'll notice
little doctors and nurses in the vicinity. Neighborhoods develop more naturally and
realistically - so low density residential neighborhoods have lots of gardens, swing sets,
and tidy little yards. Zoom in closer than ever before, to find out what's going on in
individual neighborhoods. 3D interactive sounds, animated sims and traffic and richly
detailed graphics all combine to make you feel like you are right in the heart of the
city. We've also added some new wrinkles to the simulation, such as our new garbage
simulation layer. We're planning to provide a free Building Architect Tool from our Web
site at http://www.SimCity.com. This program will allow players to construct their own
structures with a building-block style interface. These buildings can then be used in the
game or traded with others on the Web site. You'll also get to improve the appearance of
your cities by using up to 10 of 110 landmark buildings (more below). And the game offers
a lot more events and rewards that come as your city grows develops (also see below). All
of the features mentioned above combine to make the gaming experience richer and more
personal. Right now you can do a little zoning, put in a power plant and a water system,
and then zoom in and see all the action in your new city. The visual feedback is stunning
and entertaining all on its own. This new look and the new environmental sounds pull
players into their cities like never before. In addition, we're giving players tools to
truly customize their cities. One big part of this is the real-world landmark buildings.
SimCity 3000 will have dozens - from Big Ben to the Empire State Building.
Q. How will traffic appear in the game? Will you be able to see gridlock? Do cars park
when they arrive at their destinations?
A. Traffic is much more complexly illustrated in SimCity 3000, though the complexities of
parking and specific destinations still remain in the future. You'll see animated cars,
trucks and other vehicles stopping at corners to let pedestrians cross in front of them,
turning corners, taking highway on- and off-ramps, etc. Vehicles such as police cars, fire
trucks, and construction machinery will show up in the sorts of places you would expect to
find them. Traffic will bunch up where it gets crowded with too many travelling Sims, and
also at places where intersections have been badly designed or where damaged roads are
showing up due to inadequate funding of transportation maintenance.
Q. What about disasters?
A. The disaster animations in SimCity 3000 are beautiful and complex. When a tornado
funnel passes over a road, you'll see vehicles, people and debris sucked into the funnel,
tumbled about and eventually tossed into the air (that is, if you have failed to warn the
Sims of the tornado's approach by activating the Early Warning Siren, which causes them to
clear the streets and take cover). Other disasters are fire (which happens in a series of
stages, culminating in an explosion), earthquake (which happens along faultlines and
actually shifts terrain), riots, and a complex UFO-related disaster.
Q. Will you be able to convert SimCity Classic and SimCity 2000 cities to SimCity 3000?
A. SimCity 2000 cities, yes. Classic cities no, though if you have both you could always
convert a Classic city to a 2000 city and then reconvert to 3000.
Q. How do landmarks work in the game?
A. Landmarks are basically there to enhance the visual look of the game and allow the
creation of more realistic, less-generic looking cities. You can place up to 10 of them in
the game at a time, and mix them up as much as you want. Landmarks come from all over the
world, and range from the obvious (Eiffel Tower, Taj Mahal) to the not-so-obvious
(Austria's Schloss Neuschwanstein [editor's note: it has been reported that this building
is actually situated in Germany], Spain's Temple Expiatiori de la Sagrada Família) and
from the huge (Empire State Building) to the small (the Alamo). In addition to the dozens
of landmarks that ship with the game, you will be able to download many more from our Web
site and use those as well. Also available at www.SimCity.com will be dozens of real city
terrain maps, based on topographical data (some will also be shipped with the game as
well).
Q. Will you be able to see wildlife in undeveloped areas?
A. Sorry. Try SimSafari!
Q. How do you get Sims to build farms, and what affect do they have on the game?
A. Sims are likely to build farms on low-density Industrial zones that are away from
roads, relatively unpolluted, and low land value. If you zone a large area of low-density
industrial with less than three edges with roads, where pollution is low and land value is
low as well, you have good chance of the seeing Sims set up a farm. Farms are an exception
to the rule that nothing will develop unless it's close to a road (part of it must be
close enough to a road for the barns to develop, but fields and pastures can spread over a
large area). As time goes on, though, and local land value or pollution increase, some
canny Sim real estate developer will convert the farm into other types of low density
industry. So you will usually see farms only in small cities or on the edges of large
cities.
Q. Will we be able to see neighboring cities when connecting road networks or making
deals?
A. Neighboring cities can be seen through a special map, which shows general information
about how large the city is growing and where. When you make a deal with a neighbor you
see the other city's Mayor (as represented by the game's artificial intelligence), not the
city itself.
Q. Please list the languages in which SimCity 3000 will be released.
A. In rough order of appearance: English (US), English (UK), French, German, Dutch,
Swedish Italian, Spanish, Portugese Russian, Polish, Japanese Chinese (traditional and
simplified), Thai, Korean Turkish, Greek (manual only)
Q. How will the Building Architect Tool work? Will it allow you to design any game
elements other than buildings (such as freeway intersections)?
A. The Building Architect Tool allows you to create buildings from a set of blocks. Once
you have a form you like you can texture it and then apply details like windows, doors,
roof detail and of course landscaping. It is focused on the creation of buildings rather
than what we refer to as network elements like roads, wires or such. Once you have created
a building or buildings you create a "tileset" that will be used in SimCity
3000. You will be able to load saved cities with any tileset you select.
Q. What's the resolution and color depth at which the game runs?
A. SimCity 3000 will support any resolution from 640x480, 800x600 and up and runs in
16-bit color.
Q. Will there be a Mac version of the game? If yes, when will it be released?
A. Yes. SimCity originated on the Mac, we definitely want to bring it back to this
platform. We've heard from a number of Mac owners who are SimCity fans on this topic. We
don't have a definitive date for release but it is in the works.
Q. Will climate and time of day be represented in the game?
A. Not really. There are hints of this, such as the fact that you get different kinds of
trees depending on elevation (pine trees on mountains, palm trees at sea level, a couple
layers of deciduous trees in between). But in a game where months and years can go by in
minutes, it has not seemed key to gameplay to simulate diurnal rhythms and changing
climate (not to mention the technical challenges of doing so). Nevertheless, watch for
clouds at the further out zoom levels during the rainy seasons.
Q. What are the start dates in the game, and how much money will you get at different
levels of starting difficulty?
A. For start dates, the start dates are the same as for SimCity 2000: 1900, 1950, and
2000. Difficulty affects not only the amount of Simoleons (the unit of currency in SimCity
3000) that you start with but also features of your terrain.
Q. Will you have a SimCity 3000 Network Edition?
A. Not with release of SimCity 3000, although you will be able to participate in contests
and events that we run at www.SimCity.com. We also intend to release new buildings and
other elements on the website over time.
Q. Will there be a SimCity 4000?
A. There will definitely be future versions of SimCity.
Q. Of the 350 buildings that are to ship with the game, how many are landmarks?
A. There are actually more like 500 buildings if you count the small 'filler' buildings
that surround major structures. Without filler it's about 400. Approximately 110 of the
buildings that ship with the game or to become available from the Web site will be
landmarks.
Q. What's the difference between a landmark and a reward?
A. Landmarks are available all the time, and are based on famous real-world buildings.
Rewards are buildings and features you gain access to by achieving a level of success in
the game, and are not based on particular real-world buildings. In addition to the ones
from SimCity 2000 such as Mayor's House, City Hall, Statue and Arcology, there are many
new and exciting rewards you will see during play.
Q. And those new and exciting rewards would be?
A. You'll just have to wait and see!
Q. What are the different kinds of zones in SimCity 3000?
A. Each of the RCI types (Residential, Commercial, Industrial) now has three kinds of
density: low, medium, and high density. And the differences between these densities is
very visible. You also zone for airports, seaports, and landfills (one of the ways you
deal with the new garbage problem).
Q. What's the news ticker, and how will it differ from the newspaper in SimCity 2000?
A. The news ticker is a continually scrolling text box at the bottom of the screen giving
you 'headlines' about current events. It's a lot like the scrolling news banners you see
on many news-oriented Web sites, or the strip encircling One Times Square in New York. It
will tell you about everything going on in your city, from warnings that tornadoes are
likely (something to watch out for so you can in turn warn your Sims) to more mundane
stuff like complaints about traffic and not enough schools. It serves a somewhat similar
function to the newspapers in SimCity 2000, though it's much less 'in your face' and more
up-to-the-minute. Different types of messages come across the news ticker, signaled by
different colors. Some give you general information about the goings on in your city.
Others are communications from one of your Advisors or a Petitioner; if you click on one
of these messages you'll open directly to the Meet window for that character. A third type
of message updates you on game states, such as when your simulation speed is set to Pause.
Finally, red underlined messages alert you to emergency situations that require your
immediate attention. Click on these messages to take you to the site of the emergency in
progress.
Q. What exactly will you offer at SimCity.com after the game ships?
A. SimCity.com will offer a wide array of activities and events intended to add to your
experience of playing SimCity 3000. We'll have downloadable buildings and tools, including
the Building Architect Tool. We'll have chat rooms and message boards where you can meet
up with other SimCity 3000 players and swap stories, tips and strategies. We'll have
regular articles, polls and quizzes about cities and the real-world issues they confront,
as well as live events featuring real mayors and city planners and Maxis staff. And we
have a couple of surprises up our sleeves ... well, you'll just have to wait and see.
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